Name Venue Year citations
Orpheus' Journey. HCI 2023 0
A Framework to Incentivize the Use of Augmented Reality in Daily Lives of Older Adults. HCI 2023 0
LegionARius - Beyond Limes. HCI 2022 0
GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components. HCI 2022 0
Ludus Magnus - A Serious Game for Learning the Latin Language. HCI 2021 0
In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall. HCI 2021 1
Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen. HCI 2021 1
Combining Motivating Strategies with Design Concepts for Mobile Apps to Increase Usability for the Elderly and Alzheimer Patients. HCI 2020 6
TrackSugAR. HCI 2020 1
Interactive Drinking Gadget for the Elderly and Alzheimer Patients. HCI 2019 6
THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients. HCI 2019 6
Innovative Game Concepts for Alzheimer Patients. HCI 2018 12
Management of Inconsistencies in Domain-Spanning Models - An Interactive Visualization Approach. HCI 2017 3
The Neurorobotics Platform of the Human Brain Project. Cognitive Science 2016 2
A visual tracking model implemented on the iCub robot as a use case for a novel neurorobotic toolkit integrating brain and physics simulation. Humanoids 2015 10
Multi-touch Table as Conventional Input Device. HCI 2011 3
Common Interaction Schemes for In-Vehicle User-Interfaces. HCI 2009 4
Interactive prototyping for ubiquitous augmented reality user interfaces. IUI 2006 10
Color Image Analysis With An Intrinsic Reflection Model. ICCV 1988 28
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